Hey Joe, Whaddya Know?

INTRO

“Hey Joe! Whaddya know?”

NOW WHERE IN THE WORLD DID THAT COME FROM?

This is my first PuzzlingMix blog post of 2016. It comes to you from the virtual reality of one instructional designer (me) after he came across a #moocmooc post on instructional design as subversion. It's author, @slamteacher, was writing to kick-off a social learning experience MOOC (Massive Open Online Course). I'm not sure that the second mooc in moocmooc means though.

Anyway, moocmooc began yesterday. I tweeted a couple of thoughts about it but wasn't engaged to where I wanted to share deeper. That is not until I came across a Periscope video clip teacher @Don_Jacobs was kind enough to share. In the recorded clip (available for 6 more hours as of this writing), educational researcher Sir Ken Robinson said something which resonated with me: “We see virtual realities of what is.” or words to that effect.

Robinson talked for an hour; maybe he did. I didn't listen to all of his talk. Ideas, like the wheels on my Honda Pilot whilst I'm driving to an EdCamp, started turning in my head. Next thing I knew I was drafting this post.

Photo of varied images with text asking the question what do any of us really see

My point is that instructional design and learning aren't subversive as @slamteacher sees it. My take on it, based on my subjective perspective of reality, is that it's more like subdivision. How any one particular learner slices and dices up what they're learning depends wholly on where they've been and where they're going.

THAT'S WHERE THE FUN IS

The thing about instructional design is coming up with a learning experience that brings people together. The resulting mashup of each learner's shared perspective colors others' virtual reality. It results in a deeper state of know-how. It's like in Mannfred Man's Earth Band in Blinded by the Light: “But mama, that's where the fun is.”, subdivide and learn.

OUTRO

Instructional design involves the mashup of ideas learners subdivide based on their selves (selfs?, elfs?, Elvis?) perception of the learning as they experience it. Learning takes off when learners share their perspectives. The Internet is a great place for finding and sharing stuff. I love it!

 

Sow Your Work

PROLOGUE

“For everything there is a season..” — Eccliastes 3:1

SOW

Here's an idea that I think will lead to fruition. Explaining the instructional design process to others can be challenging at times. Visuals can help make selling ideas and strategies easier.

Freytag's Pyramid offers a way to diagram stories. Modified just a little bit I think it offers instructional designers an appealing easy to understand way of presenting spaced learning strategies to customers.

YOUR WORK
Each segment of the pyramid is listed below.
  1. A Tantalizing story hooks learner and presents topic material ~ 20 minutes
  2. B Learner chooses a practice problem to work through
  3. C Review practice with all learners
  4. D Resolve issues
  5. X Activity ends
EPILOGUE

I tried it out in a meeting last night. It seemed to take. The conversation afterwards moved towards “What ifs” from “And then”. Good thing?

 

 

 

Curves

Tonight's #Lrnchat topic was staying ahead of the curve. This is a subject near and dear to my heart.

Image of hashtag lrnchat stating tonight's tweet chat topic is staying ahead of the curve

My belief is that if you're ahead of the curve you're in a no man's land of the unknown. It's also where the excitement is. Paul Shoemaker, author of Brilliant Mistakes, observes that making mistakes is an essential step towards success. What matters is for us to make the right mistakes.

For example, a pet project of mine involves developing a training program for learning Spanish. I'm asking lots of questions of language arts and Spanish teachers. I'm keenly interested in how teachers use content, learning strategies and presentation. How will I test what I come up with? By developing lesson plans and uploading them to Teachers Pay Teachers and then seeing what kind of response they get. One way or another I'm bound to learn something that will lead me to a better result.

So get out there in front of the curve where the fun is. Ideate. Design. Develop. Test. Thoughts?