Road Blocks (To Mobile Learning)

PRELUDE

Like most anything in life if you want to do something right you have to know what you’re doing. Thankfully these days I’m part of a well informed and motivated PLN (Personal Learning Network) so there’s no shortage of ideas or places to look to help.

CREDIBLE

It helps to consult credible sources of information before beginning a learning and development project. With the pace of change in instructional strategies and educational technology I’ve learned research is an important first step towards achieving learning efficacy.

Sketch of three things that an instructional designer needs to design mobile learning experiences
I think based on my experience, education, and conversations with other educators instructional designers have to want to do what they do to ensure a good outcome. It has to have meaning (Roth, 2015, Location 674 of 3773) to you beyond a paycheck. It takes a lot of time, creativity, and effort to stay the course.
Design thinking offers a simple humanistic approach to connect with learners and the subject matter experts I often depend on. How learners will interact with the learning experience that gets created matters greatly (Buff, 2013). I usually ask learners directly what they prefer and then confirm it through prototyping and observations.
Much of what passes for elearning is boring and mostly disengages, rather than draws in, learners (Quinn, 2005, p2). Believing in your project, getting to know as much as you can about learners and how they will experience the learning offers the best chance of achieving your learning objectives.

EPILOGUE

I like drawing out my ideas. I usually figure out what to present to customers by telling stories. Here’s the story I produced on the way to writing this post.

Images of a zombie instructional designer hunting brains

REFERENCES
  • Buff, T. (2013). Top 5 Design Considerations for Creating Mobile Learning. Retrieved from http://bit.ly/1I3jJBt
  • Tipton, S. (2015). Lesson from Edutech Australia? Planned Failure. Retrieved from http://bit.ly/1JadukA
  • Quinn, C.N. (2005). The Seven Step Program. Retrieved from http://bit.ly/1HDkKTA
  • Roth, B. (2015). The Achievement Habit: Stop Wishing, Start Doing, And Take Command Of Your Life. [Kindle iOS Edition]. Retrieved from Amazon.com.

 

 

 

 

 

 

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